Alien Swarmz 1.5.0 delayed…


Well, it turns out that some changes I made in Alien Swarmz 1.0.2 means that to update your High Scores to 1.5.0 easily, the script that I wrote to update it turned out to need around 800 lines of code in size. In some ways, Alien Swarmz being delayed is good news, considering that there’s more time to bugtest the now respectable size of the Alien Swarmz codebase, and its VERY respectable High-Score system in general.

To put it simply, you can directly upgrade to 1.5.0 once it’s out with even less hassle than the update to 1.0.2, as 1.5.0 handles this completely automatically. For all classic 1.0.0 users, I’d like to recommend that you immediately upgrade to 1.0.2, as compatibility with 1.0.0 will be completely BROKEN (or else risking around some 1000 lines of code in the upgrading system, something that will make bugtesting for a single guy with little time quite nasty).

The hard part in the game programming is over, most features are finished. 1.5.0 is missing:

Separating the New Mode High Score codebase from Classic Mode (I’ve done this for Horde Mode).

Power-Ups (for New and Horde modes).

Entire Online High Score system (please not another 800 lines please. I’m expecting some nice and healthy 40-100 lines for this. Could be less, depending on how much I can implement without compromising security).

High Score display screen needs to be separated for Classic, Horde, and New modes.

New documentation for the game, and a new EULA to prevent online hacking (although I doubt no one will ever follow it).

1.5.0. will prolly be ready for tomorrow evening, making a dual launch with the “News” page. It could be delayed again, 1.5.0 will come out when it’s ready.

Signing out,

ugriffin.

  1. No comments yet.
(will not be published)