You Still Won’t Make It… but you are welcome to try! By the makers of Karoshi and They Need To Be Fed, the sequel to the well received “You Probably Won’t Make It” is finally out! A platformer game designed to be soul-crushingly challenging and frustrating, You Still Won’t Make It is a game that’s sure to reduce your lifespan by at least a few years…
Featuring 72 impossible levels, fine tuned graphics and audio (headphones recommended), plus a double jump mechanic designed to make levels harder: jump, run, float, and die (plenty of times), as you attempt to escape from a mysterious house of death. You probably won’t make it… and we can’t accept any responsibility for bodily harm, or physical damage to your computer. So play it if you dare!
Now, for the price of a coffee at your favourite overpriced coffeeshop, you can enjoy many hours of blood-boiling frustration with You Still Won’t Make It! (From the press? Check out the press kit!)
Please download the demo to ensure your system is compatible before purchasing. Thanks!
Buy now! Tips appreciated. ♥
- Over 50 soul crushingly hard levels (with a promise to add more via updates)
- Game features and level designs developed to challenge (and rage)
- Double jump mechanic for pixel perfect jumps
- A gorgeous graphical and audio experience, headphones recommended!
- Gamepad support
- Guaranteed updates with new levels/features/etc.
Awards: YoYo Games ‘Win Big’ Competition (2013): Runner-up.
“You Still Won’t Make It is the kind of indie game you’re going to hate while you fall in love with it.” –JayIsGames
“Vetra Games has crafted a fantastic platformer.” – IndiePowerMag
“Everything about this game… I know I keep saying it… it has a really really decent atmosphere, they’ve really thought of everything…” –GMNewsBite
“This house of death is kitted out with giant fans to float along, spikes laid down on every possible surface and collapsing platforms hovering above them, so it’s very likely you’re going to die…a lot.” –IndieStatik
Acclaim for the original game:
“It’s platforming at its most hardcore – exact jumps, double-jumps and spike-avoidance, with each foul-up throwing you back to the start of the increasingly brutal levels.“ -Rock Paper Shotgun